This topic was automatically closed after 30 days. ; Attack Power – Increases the Damage by 1 per 14 Attack Power. ; Attack Speed – determines how frequently your characters will auto-attack. The effect of a glancing blow is that you lose some percentage of damage from your attack when it hits. Weapon skill represents your proficiency with a particular weapon.The basic formula for your maximum weapon skill at a particular level is (5 * level). A few days ago, they wrote a post stating it was 8% but have now clarified it should be 9% in 1.12 instead. I tested this a lot when I was using a gun (had 6% hit the first MC/Ony IDs and never missed a single shot). I have only one question: how many % of hit give us 1 weapon skill above 300?
At first I had resolved my question through a detailed “article” on github ( /magey/classic-warrior/wiki/Attack-table#weapon-skill ). The good news is that as noted for table 2, the damage reduction for glancing blows depends on the difference in your weapon skill and your opponent’s defense score. source: How exactly are streamers ruining the game for others? In order to make up for the uneffected hit cap of the crossbow one would probably go for Biznicks 247x128 Accurascope (3 % hit) instead of a Sniper Scope (7 DPS). Δskill = difference between your weapon skill and the defense skill of your target (which is not a player) We will have to wait til the beta level cap hits 60 to verify I guess. (I would say 36 ranged Attack Power are somewhat equal to 14 Agility.). At first - I thought this post changes nothing to me personally, as i thought,"Maybe just Mace rogues get affected by this"However - at a deeper introspection - I think i am going to have to reconsidermy race choise for my Rogue - on this post alone.If Glancing blow reductions is the only real concern of the WS past the 5mark - it's arguably better to skip Weapon Expertise in Combat as a HumanSwords Rogue and head for 3 points into Imp.
-----0----------------5.0 %---------5.0 %.
Might have to construct a model from this. A dual wielding warrior with 25% crit and no +hit will be effectively capped at a 18.6% critical hit chance, and 6.4% of the critical hit gear is wasted.
classic.wowhead: /gear-planner/warrior/human/AjwAEEmG. The first 5 points beyond a weapon skill of 300 will reduce your hit cap from 9 % to 6 % (as the formula to calculate the required hit changes at a Δskill of 10 or below). Best place to train weapon skill (untill they fix it): Mobs used for this quest The Ashtongue Corruptors will not aggro you untill you break the totems holding them.
You can hit them as much as you like and you'll always get Immune, but will gain weapon skill. They don't use weapons while shapeshifted. Howevver, now I am curious if both is true. According to this article, the racial passive of a dwarf reduces the hit cap from 9 % to 6 % when a gun is used. Same for trolls but they get some more use for their bow at least for a while. If attacking from behind, the Hit+Crit cap increases to 29.8% for dual wield, and 48.8% for two-handed, since the chance to parry is removed. This site uses Akismet to reduce spam. (Apprently this also gives addition crit, which is calculated in the same way.). It may be true that there are currently no good gun choices. then i will have 313 sword skill = 3% hit ? Very fascinating. -----1----------------5.1 %---------5.1 %
-----7----------------5.7 %---------5.7 % The hype train will die before it's release. Or are you going to post mainly 3rd hand reports and info from other sources? Learn how your comment data is processed. There’s Still More Bad News
Weapon Skill allows you to hit enemies more often and, more importantly, for a lot more damage when you land a glancing blow. With 300 weapon skill against a level 63 mob, glancing blows reduces damage from 100% to 70%. The Crossbow in BWL is better for Hunter. If the Gear Planner of WoW Head can be trusted, you additionally (!) So you only need another 6% to be capped.
I am glad to hear that using a gun is somewhat best choice for Dwarf Hunters as bows are really unesthetic for dwarfs. +5 weapon skill = 3% hit against lvl 63 Bosses. -----4----------------5.4 %---------5.4 % Unless private servers messed up tables that massively and overturned everything to ridiculous degrees Classic might just be harder. 310 Weapon Skill is the cap for glancing blow damage reduction. However, phase 3 (and consequently Blackwing Lair) will be out soon and then Dragonbreath Hand Cannon will arguably be the better choice than Rhok’delar. github: /magey/classic-warrior/wiki/Attack-table#weapon-skill. Note that these numbers are correct when facing the opponent. The number of glancing blows you will get depends on the difference in levels between you and your opponent: The damage reduction for glancing blows depends on the difference in your weapon skill and your opponent’s defense score (note that mobs have defense score equal to 5 x level): Note that we’re looking at warriors in a PvE setting here, and assuming that the warrior has maxed out their natural weapon skill. Your email address will not be published. ----10---------------6.0 %---------6.0 % with the Hemo build i had in mind - making better use of the Combopoints in terms of enforcing stronger Eviscerates.I mean - 0.1% hit from 2 talent points doesn't seem worth it, neither doesthe like - 2% reduced Glancing blow output.I'd be willing to wager that the Evis is better then, i think the increase is ataround Evis being 15% of your dmg output. Not saying one is better than the other, just wanting to know how connected to the classic game you will be. ----11---------------7.2 %---------8.2 % Melee Crit hit cap = 5 % + Δskill × 0.2 % + 1 % (does not apply here), presumed calculation for additional hit (from +weapon skill from any source):
The first 5 points beyond a weapon skill of 300 will reduce your hit cap from 9 % to 6 % (as the formula to calculate the required hit changes at a Δskill of 10 or below). The importance of +hit for dual wielders is underscored here. As Glatzbart already pointed out, the hit cap does not correlate linearly with the weapon skill. I am reluctant to believe that the lower attack speed of the crossbow (equipped with the hit scope) can make up for the 5.34 DPS higher damage of the gun (equipped with the damage scope). -----3----------------5.3 %---------5.3 % Each attack which is not evaded has a chance to increase weapon skill, with low weapon skill, the skill gain rate is at or near 100%, however the skill gain change begins to sharply decrease once the weapon skill cap is approached. hit cap = 5 % + Δskill × 0.1 % = 5 % + 2 × 0.1 % = 5.2 %, calculation for hit cap (for a Δskill above 10) : To me this arcticle appeard to be convincing.
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