Treat the cvar as a boolean value, changing it from off to on, or on to off. Beyond this distance from the viewpoint medium priority debris will not be spawned. verdammt cool :), 6. Regeneration(16), Flight(32), Medikit(128), Shotgun(1024) (16+32+128+1024=1200) --> set snoop_mgkill_items 1200 6 = Lightninggun
Enable or disable server flood protection. Display the current value of the specified cvar. Damit sind wir fertig mit cg_main.c. Wir platzieren ihn direkt unter g_items.c g_arenaName "0" possibly toggles the display of the name of the current arena? 8 = Plasma Gun 7 = Rail Gun 0 = Default Quake3 Config. Wir schicken die EV_ITEM_PICKUP Events über eine externe temporäre entity um sicherzustellen, dass diese A, g_forcerespawn "10" set the respawn time in seconds, 0 = don't force respawn, g_friendlyFire "0" toggle damage caused by friendly fire 1 = can kill or injure teammate A, g_gametype "0" 0 - Free For All 1 - Tournament 2 - Single Player, to start a dedicated server in tournament mode, you would use: quake3.exe +set dedicated 2 +set sv_zone tournaments +set g_gametype 1 +map q3tourney2, "Graeme Devine" thanks also to TheKiller, 5 - One Flag CTF 6 - Overload 7 - Harvester (Team Arena only), g_gravity "800" set the gravity level. To enable commands you must use / or \\ before the command. g_quadfactor "3" allows the admin to set the amount of damage the quad damage will do. von "nur Client" zu "sowohl Client als auch Server". If you want to enable multiple reward items you have to sum the numbers up as shown in following examples: No Excellent Items --> snoop_excellent_items 0 extern int weaponRawOrder[NUM_WEAPS]; (this is normally set by a property of the map loaded), g_inactivity "0" set the amount of time a player can remain inactive before kicked. sobald man eine Waffe einsammelt wird diese ausgewählt. ), session3 "0 300 1 0 0 0" possibly to set up multiple addresses and sockets for multiple servers on one machine (can you say BFServer with multiple processors? But this "great work" is for all what he has done. cg_weapons.c Keine, na toll. Each time this command is executed, the cvar will change to the value immediately after the cvar's current value in the list, cycling back to the beginning when the current value is the last value in the list. Amount of frags needed to win FFA, TDM or 1vs1. Press question mark to learn the rest of the keyboard shortcuts. Quad Damage(1), Battlesuit(2), Haste(4) (1+2+4=7) --> set snoop_mgkillt_items 7 kicking and re-adding a bot will reload the bot character files - MrElusive The Loop (Games) Do you like this video? 8 = Plasmagun g_main.c maximum number of milliseconds a client can predict ahead of server. werden, um dem Clientcode mitzuteilen, ob das aufgenommene Item ein neues ist oder nicht. Quad damage powerup time in milliseconds for impressive. -1 means no limit. R, gl_renderer "" variable holds the GL Renderer driver information "RIVA 128/RIVA 128 ZX (PCI)" R, gl_vendor "" variable holds the brand of your chipmaker "NVIDIA Corporation" R, gl_version "" variable holds the driver version number "1.1.0" R, graphheight "32" set height, in pixels?, for graph displays C, graphscale "1" set scale multiplier for graph displays C, graphshift "0" set offset for graph displays C. gun_frame "0" turns off weapon animation and displays specified frame in the weapons animation sequence 0=animate 1 and up step through frames...(c: gun_x "0" set the x location of the gun model (one is up and down one is side to side), gun_y "0" set the y location of the gun model (one is up and down one is side to side), gun_z "0" set the z location of the gun model (possibly angle?
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