You'll need every bit of it. No gorget, 100TP : 1.875/1.5625=20% increase in WS damage over Benchmarkmaru. Here you can use Dusk Trousers which have the most defense and HP. - Because some guides have a very limited scope. The key on losing the Store TP, as I mentioned earlier, is that you have to have enough in your normal melee setup to compenstate for 1 of your 6 hits generating a point or two less TP. Since 46 is the 6 hit build level, this required some thinking on my part. In the next tab we go into the nitty gritty, and talk about EVERY SKILL you’ve unlocked just now. Benefits are: Samurai are fairly versatile in their weapon choices. Keep this piece of gear on at all times. Some of us have sword skills! FFXIV: Stormblood adds two new jobs into the mix, both of the DPS variety. This is where many Samurai make an error.
Double attack and triple attack can go off on both of the hits in the weaponskill and give you a four-six hit weaponskill. Raised the default minimum item level to 390! With Barrage on a five minute timer, which matches Sharpshot, I only use them in tandem to boost my accuracy further. It's certainly do-able but you've lost your Hasso damage and without some nice haste gear your recast times will still be large. Meikyo Shisui (L50): God… discussions on this can get complicated at max level but for now basically it allows you to “cheat” combos. Obviously there are going to be people that disagree with me throughout the course of this guide. This isn't 100% (what is in this game?)
Samurai's top end tanking gear ends up being the Kirin's Osode Set rather than any kind of abjuration or Salvage gear. Stay near, but not too near. Hopefully I can fill that in in this section. Well, crud you're at two pieces of Usukane already, the expensive ones! My same example works for all 450 delay weapons since Hagun is a 450 delay weapon. That's some serious accuracy gear! Well, the elemental weaponskills have suffered because you couldn't get over the magic defense curve of the monsters. Leatherworker — Leather armor. It will be different for your support people than the normal PLD or Utsu tanking. Walahra Turban is a perfectly acceptable piece of gear in this instance. Pugilist/Monk gear is also used by the Samurai. There's more STR gear I could get, new high level rings offer more STR to replace Flame. An old staple, /WAR is useful from level 30 all the way to 75. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! True it might not be the 600 or so a Paladin is used to seeing, but if you've invested in this gear it's probably more than the warrior or ninja is going to have if they're focused into other aspects of their job. That's very far from reality though. To have GKT, PLM, Archery, SWD and DAG all skilled is not a easy or quick task. Easiest way is to get 10 Store TP from meriting so that you have 35 just standing around. Also, I should mention that SAM/RNG is simply tons of fun. Most are available though the AH vice being R/EX so go check them out. With the two-hand update and max GKT merits my non-SATA WS is accurate enough to not need much additional accuracy so it closely resembles the SATA build.
You can obviously have more evasion than the above setup. This is because you have many many pieces with 10 accuracy and can easily reach the accuracy mark of sushi. Best ranged damage (and hence Sidewinder damage) is done from a distance, but you can't melee from there. Your Warwolf Belt is always an option, but the enmity is going to get you killed (kinda like it does on SAM/WAR). Nice DPS, but the akward 6-hit kills this. A bug that got introduced recently that ignores the weapon damage in some cases is fixed. Spamming them as near 100% TP as possible is the goal afterall. Now from the 35 Store TP point, it is easy to reach a 46 Store TP point. Royal Knight's Belt +1 is always a good option. I recommend getting some damage reduction gear to help you along. At some levels it falls behind /WAR. If you're on Quetzalcoatl server then feel free to drop me a line with suggestions or questions about anything Samurai related. The best way to obtain this is to create a 6 hit build first. keep in mind that this applies to your weaponskills as well. Benefits are: I actually used Ranger a lot in the lower levels. Legs also has diversity. WS damage : 513/293.75=~74.64% increase over Benchmarkmaru, assuming Kaiten caps pDIF (not very realistic, so the increase is more likely to be around 45-50%). The only downfall is the level cap that you have to deal with when taking DNC as a subjob. :), Added Hunt Tracker instances back in... :D. Added Ixion F.A.T.E. Don't even think of something else if you have this. Otherwise...enjoy! When you're near ready for TP, head to the front of the mob and get ready. Getting to weaponskills fast allows for more skillchains and more damage. Finally, for red staggers (see Weakness Targeting) Jinpu is one of the possible options. If you get more accuracy somewhere either through PLM merits or gear you can always swap in more damage. Yes, it's weaponskill accuracy, but for now let's only focus on those Sidewinders. Here you have to have both a good melee setup, a good WS setup and a good ranged setup.
You lose a bit of accuracy over the Byakko's Haidate but you get more haste and you can lose the Rose Strap if you were using one and go back to Pole Grip. Viable endgame options, object of discussion lower. Grants a Kenki (more on this at L52…) bonus if its a “last hit”.
Tachi: Kasha adds paralyze to the mob, Tachi: Gekko does silence and Tachi: Yukikaze does blind. Yeah, attack is good too, but since the big 3 Great Katana weaponskills (Yukkikaze, Gekko, Kasha [YGK]) all have 75% STR modifier, adding 1 STR is worth (just eyeballing these numbers) about 4-5 attack. /equip Hands "Melee handpiece". Well to kick it off... Hasso overwrites Seigan and Seigan overwrites Hasso. If you have Katayama, skip this, otherwise get this. Added known loot tables for all new dungeons, trials and raids! NOTE: I have not tried SAM/RNG in Abyssea areas, please write me if you have some experience in this regard. The benefit has changed a bit due to the two-hand updates in 2007, but it is still a large boost on HNMs since their defense, VIT and level are much higher. Unfortunately for them, the other GKT weaponskills sit there collecting dust when you're past level 60. Err...I suppose that is enough with my normal cheesecake for now.
Here's a chart to help show the amount you need for different builds with 365 (Iron Ram Lance and Reserve Captain's Lance, both high DPS polearms), 396 (most SAM Polearms), 420 (some GKT, mostly those useable by NIN), 437 (a few +1 GKT as well as Relic and many of the new Trial of the Magians GKT), 450 (most Great Katana), 464 (Zanbato and a few outliers, as well as the new Kurodachi) and 480 delay weapons (Futsuno Mitama and some Polearms like Tomoe): Levels in red are either unattainable or not worth the trade offs. Updated the editor for Aetherial and Diadem gear to allow custom values for stats. Another key enabler is the Soboro Sukehiro. This doesn't mean ignore accuracy, but it does mean you can relax how much you maintain for your WS build. How does this work? Proceed to the next pages with the links above!
Give others that need that positioning a chance to use the spot. A Gear Set is a set of numerous pieces of themed armor that shares a few things in common.
Due to now having Colibri camps in the WotG zones for the 40s and Wajaom Woodlands for the 50s, I'd say put some effort in earlier than previously. Benchmarkmaru Fixed materia slots on Carbonweave items. So don't use this all the time, but consider it from time to time. If you have passed that which is required for your build level, and don't have enough to reach the next level, anything in between is a waste. Anyhow, with the setup above and a Protect V you should hit around 430 defense which is about 537 with defender on and even more with food. Even if you want them to make a certain magic chain, it's not worth it unless we're talking something like a flood of BLMs are going to magic burst on it. I think it's fair to say that most people in the job class know they add status effects, but I know plenty of people never picking up Samurai that do not.
Updated BiS Solver to include Gobcoat and Gobtwine Gear when excluding Alexander; Nov. 15th 2015 Updated the editor for Aetherial and Diadem gear to allow custom values for stats. You can't tell when it's inflicted, except for paralyze because you get the nice message when the mob is unable to act. When you have 1 left or even when the effect falls you can cast Utsusemi: Ni and get a fresh 3. Samurai is a job introduced in Stormblood, featuring a katana-wielding melee dps. Atma are a new addition in Abyssea. Hachiryu Haidate are still top dog for STR in the legs slot, but Unkai Haidate +2 offer a nice alternative with Store TP if that's what you require. Remember my TP Build discussion earlier? A level 80 ranger is at 294 skill, 310 with merits and instead of the 22 accuracy boost you get from /RNG, the full RNG gets 48 accuracy! FFXIV 4.0 Omega: Deltascape (NORMAL) Quick Guide. Now this isn't a complete story though. This would mean you have an effective max damage reduction of 60%. NOTE: I realize that Evasion Torque and Boxer's Mantle add skill and not evasion so they are somewhat less than 7 and 10, respectively. Please let me know if you encounter any problems! Agility has no place on your Samurai for meleeing. That's some serious gain! but I would say it's 75-90% on run-of-the-mill mobs.
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