While I've not played 5e in earlier editions Fire Resistance is way more powerful than the extra damage. The light is sunlight. The difference between the two could be that they're just on either side of the line, with the Flame Tongue being 4500 gpv and the Frost Brand 6000 gpv (or whatever you decide). While the sword is on your person, you also gain a +1 bonus to saving throws. Especially when you get protection from energy as a level 3 spell. While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. This property can’t be used again until the next dawn.

Let's talk about flying items. The bonus increases to +3 when you use the mace to attack a construct. 0000006482 00000 n While holding this shield, you can speak its command word as a bonus action to cause it to animate.

0000003488 00000 n Mithral is a light, flexible metal. Some of them are for rogues in the sense that mouse traps are for mice. Weapon (mace), rare (requires attunement). If it has nowhere it can move, the creature can use the Dodge action. The bonus is determined by the weapon’s rarity. In D&D 5e critical rolls no longer double damage, they double the damage dice you can roll. H�\�͎�@��. You can also use a frost brand to put out a wide area of fire, which could very well save your life some day. Flame Tongue requires a Bonus Action to active while the Frost Brand is always-on. If you are proficient with shortswords or longswords, you are proficient with the sun blade. Weapon (longbow), very rare (requires attunement). While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The sword has 1d8 + 1 charges. While the blade exists, this magic longsword has the finesse property. When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type.

DMG p170.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. | The Modern Path SRD Since there are definitely spells and other ways to impose resistances to certain damages. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead.
Traveller SRD There are a few items which give the ability to fly in the 5e DMG. You must use the second roll. 0000047192 00000 n In addition, the weapon ignores resistance to slashing damage. While holding this shield, you have a bonus to AC determined by the shield’s rarity. While wearing this armor, you gain a +2 bonus to AC. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. In addition, while you hold the sword, you have resistance to fire damage. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. 0000006258 00000 n While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. You gain temporary hit points equal to the extra damage dealt. This site may earn affiliate commissions from the links on this page. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. If you have no hand free, it falls to the ground at your feet. This item appears to be a longsword hilt. You can use an action to cause thick, black poison to coat the blade. 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute.

This means a player wielding a great sword version of flame tongue functionally gets a bonus critical with every hit they make. Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common. The hammer also has 5 charges. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Martial weapon, melee weapon, major tier, rare (requires attunement) 6 lb.

| Dungeon World SRD

Armor (shield), uncommon (+1), rare (+2), or very rare (+3).

The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. Weapon (any sword), legendary (requires attunement).

A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Dragon scale mail is made of the scales of one kind of dragon.

Several of these are adapted from crafted items in Dust to Dust, and so initial creative credit goes to Colin, Rabbit, or another campaign committee member. Weapon (scimitar), very rare (requires attunement). 2d6 fire damage is nice, sure, but it's also, I think, the most resisted type, with many creatures outright immune. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. Very rare fits within that relative power level if you compare it to other very rare items. 0000017230 00000 n

Assuming an item’s rarity provides a range of possible values – as described in the DMG – the other four traits can be used to determine what specific value an item should have within that range. Armor (scale mail), very rare (requires attunement). 0000001776 00000 n It also can’t take reactions. Frost brand only lights up in freezing temperatures. 0000007047 00000 n 0000024874 00000 n The sword loses 1 charge if the creature is slain. ... in my experience flame tongue should also be very rare.

Weapon (any), uncommon (+1), rare (+2), or very rare (+3). It's the most common form of magical damage.

Fire is the most common magical damage type so resistance to fire is a big deal for characters. Flame Tongue Double-Bladed Scimitar.

While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30.

Here’s a collection of magic items for rogues that I wound up not being able to use for another project, so you get them gratis. You gain a +3 bonus to attack and damage rolls made with this magic weapon. 0000007012 00000 n You can leave the Flame Tongue on, but the light it creates will completely destroy any attempts to …

These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. 1 Common; 2 Uncommon; 3 Rare; 4 Very Rare; 5 Legendary. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. The sword loses this property if it has no charges.

When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say, “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.

When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you.

Curse: Once you don this cursed armor, you can’t doff it unless you are targeted by the remove curse spell or similar magic. It produces light. Even in 5E, it's somewhat more potent, if not much. You gain a +2 bonus to attack and damage rolls made with this magic weapon. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. Armor (plate), legendary (requires attunement). Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. 0000024805 00000 n 0000001525 00000 n

The price tables below have been compiled into an excellent pdf by Inconnunom. You are considered proficient with this armor even if you lack proficiency with medium armor. | Starjammer SRD Armor (shield), very rare (requires attunement).

When your sworn enemy dies, you can choose a new one after the next dawn. The 2d4 psychic is less than flame tongue's 2d6 fire. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. Weapon (any sword that deals slashing damage), very rare (requires attunement). Flame tongue does 2d6 extra fire damage no matter the size of the blade. 0000009509 00000 n 1d6 cold damage might be less damage, but will equally or more effective against a number of creatures. Armor (plate), rare (requires attunement). This magic weapon has 3 charges. Fire is usually the most used elemental damage type and a Frostbrand is extremely good a keeping you alive.
Check out our other SRD sites! Removing the shield fails to end the curse on you. 10 0 obj <> endobj xref 10 46 0000000016 00000 n


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