Again, you don’t need 40 Influence Handmaidens, get as many 10 influence maidens as you can as fast you can and move them all together through your provinces maxing those provinces ASAP. The Wild Hunt is a unique event for Talsyn, and is not available for Argwylon. You can put the armies in the Settlements and let the enemy come to you (you’ll need to make sure you have armies in every Settlement in every direction the enemy can go, because they will move in different directions to attack different targets), or you can pre-emptive strike the enemy armies in the field. If you haven’t figure it out yet, your goal is to get 3 Administrators in Lothern ASAP to build everything in 1 Turn for free as soon as you can, while getting as many Entrepreneurs as you can (you should be able to get 1 per turn as long as you have the Influence and mage slots available, there is usually at least 1 Entrepreneur amongst the 5 magic lores every turn), using as many Handmaidens as you can recruit to maximize growth while also pumping out Nobles to farm the Influence needed for all this recruitment. I have not confirmed if my PC slows down also just with lots of heroes standing around on the map un-assigned to armies, but this definitely seems to be the case when you have lots of heroes in armies.
This page was last edited on 6 August 2020, at 17:52. I'm currently sitting on "minimax general to ranged", put 12 archers in the army, 5 melee units to hold enemies, and 3 cavalry/ranged cavalry units. Wood Elves players can choose from the following lords when starting a campaign. You need that +1 recruitment capacity. *Resistant: 5% missile resist, 5% magic resists, 5MD Players can assign lords to various positions on the council, conferring different bonuses. Heroes with the Best Positive Traits cost 40 Influence 6 should be all you need, the rest should be Entrepreneurs to maximize your income. Eventually, and especially for the Final Battle, you want to give Tyrion 19 Star Dragons, because the Final Battle must be fought by the faction leader (Tyrion), and 19 Star Dragons + Tyrion makes the battle a joke even on Very Hard, Very Hard.
Energetic: +10% improved reload speed, +10% speed, +10% campaign movement. You can also select the skill “Dedicated to Addaioth” for another -5% upkeep for Dragon units. Be careful about trading with Caledor, Tirannoc, Saphery, Yvresse, etc, you want their lands and they don’t have Legendary Lords you need to confederate to get, so probably easier to just conquer them. Nonetheless having all the information you will ever need, to break the game in every aspect, gathered in one place, is a godsend.
If it has been 5-8 turns, it will drop to Low. Thoughts? Naggarond Dark Elves (Malekith) , Hexoatl Lizardmen (Mazdamundi), and Clan Mors Skaven (Queek) are the factions that will be competing with you in the Ritual Race. Basically, look at your Objectives, figure out what you have to get a Short Campaign VIctory or Long Campaign Victory, and decide how you want to proceed going about that. And there is a Research that gives Lothern Sea Guard +15% reload, so LSG could potentially get +45-55% reload. The Wood Elves have all climates available to them as Suitable, but have a unique settlement system. ... Army Buildings Mercenaries Retinue Traits Regions Ranking Medieval II: Total War: Kingdoms Medieval II - Americas Medieval II - Britannia
Handmaiden – Replenish, Growth, Damage Building, Hinder Replenishment Protective – unlocks glittering robe upgraded and transmutation of lead upgraded. If building a ranged army, recruit a Princess. Just put more emphasis on moving multiple armies together to reinforce each other.
If you plan to win the game by doing the rituals, here is what I would do. First, as a High Elf, I can only build 1 Noble upon getting the Elven Court. Elven armies can enter the Use Worldroots stance to use the Worldroots. Wood Elves have several Regiments of Renown available. Maidens can also be great for Replenishing troops, and for boosting ranged damaged, etc. A very basic comp would be 6-8 Eternal Guard as your anvil, 4-6 Glade Guard, 2-4 Wild Riders and some second line infantry/monsters of your choice such as Tree kin, Dryads or Wardancers. (Pretty much all evil factions and Brettonia. Entrepreneur – income from taxes +3% faction wide, income from buildings +30% local province. So unless you actively work to keep good relations, you will probably end up at war with the other Dark Elf, Lizardmen and Skaven factions as well, if you weren’t already. In addition to this martial strength, beneath the forest floor lie the Worldroots, enabling subterranean travel; Elven armies – led by their perennial King in the Woods, Orion – emerging to surprise and defeat those who encroach upon Athel Loren’s glades and boughs uninvited…. Wood Elves units tend to be lightly armoured, even compared to High Elves or Dark Elves. While in this stance they can ambush or be intercepted, resulting in a Worldroots battle on a special battle map. Get ready for Wood Elves, folks, as a new DLC has been announced for Total War: Warhammer 2. A subreddit for the Total War strategy game series, made by Creative Assembly.
Therefore, you will not need Nobles with Top Tier (40 Influence) Traits, 10 Influence Traits will be fine (WITH THE EXCEPTION OF CONSCIENTIOUS, GET EVERY CONSCIENTIOUS NOBLE YOU SEE, EVEN IF YOU HAVE TO DISBAND ANOTHER NOBLE). Since moving the army to K8P could take 10 turns or more, it makes more sense to just disband that army and create a new one closer to the action. I had 20+ Mages with this trait in Lothern (which was my recruiting province and hence not even my biggest income province) and by the end of my Vortex Campaign I was bringing in over $54,000 gold with FIFTEEN (15) Full 20-Stack Armies. I would probably steamroll the Dark Elves and capture all of “North America”, then go south and conquer the rest of “the Americas” thereby securing my left flank, before turning east and deciding to start my invasion from the north, south or center of the Old World. Wood Elves are playable in campaign, multiplayer and custom battles. This is an inefficient use of time and will slow your campaign down. Making sure you have plenty of gold reserves, because when the enemy armies besiege your cities, your income is probably going to go negative into the Red. This caught me off guard in both my Lizardmen and High Elf campaigns and cost me a bunch of razed settlements, don’t let this happen to you. STACKS! Even against heavily armored Chaos Chosen, 2 stacks of LSG especially with Punitive Princesses should be enough to win, especially if you move units around behind to shoot them in the back.
This is true for Green and Yellow Climate provinces. These have access to the full range of Wood Elf buildings and many building slots.
Trade and Non-Aggression treaties and Military Access are fine, just make sure to end them only after they have been active for 10 turns and make sure to wait 10 turns after the end of the treaty before attacking that faction. This is done to avoid impassable terrain and enemy forces. An all-Chariot army can be very viable for field battles, and Nobles can get Chariots. life mage and Waystalker is god don't miss them . Also, once you complete The Final Ritual, you will then have FIVE (5) turns for your faction leader (in this case Tyrion) to fight The Final Battle, otherwise… The Final Battle Quest fails, and in order to get to fight The Final Battle, you have to restart The Final Ritual… all 20 turns… and 2 separate spawns of like 6 enemy stacks again… Not fun, so make sure Tyrion is ready to fight the final battle as the Final Ritual finishes with a full army of Elite units (I would just give him 19 Star Dragons, makes the Final Battle pitifully easy). This is very important, because High Elves only have 3 base recruitment slots. Wood Elves have the following playable sub-factions: Talsyn and Argwylon. Amber is obtained through capturing territories or forming diplomatic agreements (usually alliances) with other factions. So if you want the most out of your Wood Elves, that’s the way to go: We’re looking at this DLC as something that’s really for the players who want to complete their collection. See the individual lord pages for information on their various bonuses in campaign. If playing Tyrion in Mortal Empires, unite Ulthuan, then make a direction choice from there.
Get ready for Wood Elves, folks, as a new DLC has been announced for Total War: Warhammer 2. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. This is what your Noble hero will be for, farming influence. You want to end up putting either Lord type on a Star Dragon once high enough level. The Wood Elves are a mysterious race of fickle elves and their forest-spirit allies, who dwell in the magical forest … I tend to mix in a flame Phoenix and Star Dragon or two, their abilities go a long way for killing grouped up enemies and they work wonders countering artillery. I was just learning the game and was curious to try this strategy out. Quantity of Armies. Home > Guides > Total War : WARHAMMER II – High Elves Guide. Tyrion’s trait that reduces upkeep for spearmen and archers is ok at the start of the campaign, but for too long I kept him using a bunch of archers for the cost reduction, missing the forest for the trees. Wood Elves spellcasters have access to the Lore of Life, Lore of Beasts and Lore of Shadows.
Reference that list for what the trait does when I tell you to recruit a Lord or Hero with a certain trait. I'm friends with all Empire provinces, Southern Realms, Dwarfs, and Ulthuan) I usually go with a front line of Dryads and Tree Kin with a Treeman to … https://totalwarwarhammer.gamepedia.com/Wood_Elves?oldid=80391. As a result, you'll need to keep yourself moving away from the enemy, and avoid being surrounded. Total War: WARHAMMER: Factions: Wood Elves: Units: Custom Battle Units: Buildings: Technologies: Household: Skills: Army New!! If you have the -10% build cost Province Commandment active, along with having 3 Administrators in the province, you can building ANY structure in ONE (1) Turn for FREE! Any faction which completes its final ritual and defeats its rivals will gain control of the vortex and win the campaign, but you will have the option to intervene when an enemy faction attempts a ritual using an Intervention Army. Fyrus is the best choice because Fyrus does not have a port, and is likely to be occupied by one of the Bretonnian factions that may not be able to expand beyond Fyrus. Mages – Entrepreneurs and Administrators (both 40 Influence traits). Missile-focused Elven unit roster with a variety of enchanted arrows and fast-moving cavalry, including stag mounts and flying missile cavalry. Take all of Ulthuan, Max every Settlement with Max Garrison/Wall building. I recommend the Campaign (Blue) Skill Line to start for all lords to start. *Vigorous: +5 MD, +10% physical resist. Conscientious: +5 diplomacy with elves and men. At the bottom I include a list of the Top Tier Traits for High Elf Lords and Heroes. The ranged hero has pretty great damage and he can use a net like mark of death ability which is awesome for sniping enemy generals and/or other high value/high risk targets. You could throw in a couple of sisters of Avelorn too.. they are good at melting armour. And using a Prince to lead a ranged army is just fine, a Princess provides a better boost but honestly an army of LSG and Sisters of Avelorn will shred everything while the Lord just sits on their hands anyways. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The Final Ritual spawns 6-7 enemy stacks when it first starts, AND AGAIN WHEN THERE ARE 10 TURNS REMAINING!!! Chaos Chosen are going to wreck your White Lions of Chrace, and your Garrison Ranged Units are not Armor-Piercing. How do you afford multiple full Star Dragon stacks? And that Very Low rating just would not go away. To win the campaign it is necessary to fully upgrade the Oak, and if the Oak is destroyed the player will lose.